So, the adventure begins anew! Khamsin apparently worked on this one before moving on to other projects and you have to wonder how this one would have looked under his gifted hand. Ah, well, we’ll just have to do the best we can!
This is a tough building too. Three main floors, multiple uses on each, plus the airport’s control tower. A restaurant, a boutique, airport operations and more than likely an operations center for paramilitary operations (my guess here, but what the hell do I know!). This is a peculiar airport in some ways, sort of like Andrews Air Force Base outside of WashingtonDC in that it handles some light diplomatic traffic, but the rumor was always that covert ops were often staged from here as well..so that would make it more like Langley AFB or the old south Florida SAT bases out in the ‘glades.
Google Earth is the main source of information here, using it for measurements and putting together the basic design elements. And what a design it is, too. I see some light neo-classical elements, a little Bauhaus thrown in for good measure, and heaven help us, some Prairie School influence too, so it looks like Frank Lloyd Wrong run amok in places, but all in all it’s a handsome building well suited to its intended purpose. Let’s take a look…
I’m going to approach this one a little differently too. Lay out the foundation, loft up the exterior walls and window placements, then lay in some interior walls in case Simon wants to take advantage of lighting enhancements in XP10 to really give this one some depth.
I’ll start posting design work below, but I’m going to add to this post instead of making new postings for new work, that way you can just come back to the “control tower” for example and find the latest work down below. Hope that works better this time around.
So, away we go…
First, the basic foundation then the front patio area, then the exterior walls, and on from there…
I want to work on a “proof of concept” idea for these windows to see if they’ll work. This is a circular bay window. The units at LFPN are not quite so pure an arc…
And while attractive I think they’d be next to impossible to texture. So, next step. Finish the layout and lofting of the basic building shape…
So, let’s layout the basic shape now as scaled from Google Earth imagery:
Next, we’ll add the actual control tower, then start on a simplified bay window design…that will be more accurate, but less interesting…
The windows have a more formal, neo-classical look, but I think they blend in well enough to not distract from the the essential Bauhaus feel of the building. I like the “arc window” better, however, as the building looks a little more inviting with them…
Tower glassed-in at this point (below), and working on railings next:
Been working slowly on the model but have also have been tied up getting the new computer up to speed. Sorry for the slow updates here, but should be back on track now. Here’s the latest: